Street Jumper Battle Rules
GENERAL RULES
Greet the turners and your opponent before and after the battle.
Thank the judges, DJ, and announcer after each battle.
Insults, inappropriate gestures, or physical contact with the opponent are prohibited.
It is forbidden to disrupt the rope turning during your opponent’s performance.
Judges’ decisions are final and cannot be contested.
It is prohibited to damage the stage with props, objects, or liquids that could make it unsafe or unusable.
Performance Procedure
Musicality
The timer starts when the jumper enters the ropes to begin their performance.
In the event of a tie, both jumpers will perform an additional round.
Jumping in sync with the music is a fundamental technical basis of the battle.
The turners will do their best to adjust if the jumper is not following the music.
Judges take into account the jumper’s ability to stay in rhythm with the music during their performance.
If a jumper is regularly offbeat with the music, this may influence the judges’ decision.
The Street Jumper Battle encourages participants to be themselves within the ropes. We value authentic double dutch freestyle, where originality and risk-taking come first.
Participants are judged on their technique, creativity, flow, stage presence, and musical interpretation !
EXPRESSION & ATTITUDE
Ease in the ropes
Appears comfortable and in control
Body relaxed and natural
Uses body (torso, arms, posture)
Eye contact
Keeps head up
Can look at opponent
Can interact with the audience or judges
Expression
Varies facial expressions
Shows attitude (challenge, smile, interactions)
Engagement
Dares to take risks
Owns their choices
Continues confidently even in case of mistakes
EVALUATION CRITERIA
MOVEMENT VARIETY
QUALITY OF EXECUTION
FLOW & CONTINUITY
USE OF MUSIC
Variety of Levels and Movements
Varies footwork and directions
Alternates different types of movement in the ropes
Varies levels (aerial, standing, floor)
Variety of Combinations
Offers different combinations of movements
Does not excessively repeat the same combinations
Explores multiple ways to link elements
Variety of Entries and Exits
Uses different ways to enter the ropes
Uses different ways to exit the ropes
Variety of Technical Elements
Acrobatics
Steps and dance
Jumps
Jump rhythms speed
Movement Precision
Steps and dance moves are performed accurately
Jumps and movements are controlled
Acrobatics and complex tricks are executed correctly
Control in the Ropes
Landings and receptions are clean and safe
Errors are minimal
Adjusts jump height according to the rope turning
Expression
Varies facial expressions
Shows attitude (challenge, smile, interactions)
Gesture Cleanliness
No unnecessary movements (tense hands, tight shoulders, redundant gestures)
Clean Transitions
The transitions from one movement to another are smooth and harmonious
There are no abrupt stops or unnecessary gestures between movements
Flow in Movement
The jumper maintains continuous movement in the ropes
Body movements (up/down, arms, rotations) are consistent with the rhythm
Flow can be continuous or discontinuous, but always controlled
Error Management and Recovery
In case of a small mistake, the jumper quickly recovers without breaking the rhythm
Does not lose the thread of their freestyle
Sequence Dynamics
Ability to vary speed and intensity without disruption
Movements connect harmoniously, giving an overall impression of fluidity
Respect for Tempo
Jumps follow the overall rhythm of the music
Freestyle aligns with the structure of the music (phrases, sequences, sections)
Emphasis on Accents
The jumper highlights strong beats, breaks, or accents in the music
Movements align with the musical dynamics
Energy Variation
The jumper adjusts intensity according to the music (calmer on slow sections, more explosive on strong sections)
Changes in energy are consistent with the music
Creative Musical Interaction
Freestyle showcases musicality
Key moments in the music are emphasized through the body
The dance style used matches the musical style and energy
Street Jumper Battle categories: 16 and over
Age range: 16 and over
Number of rounds per battle: 2
Number of rounds in the final: 3
Duration of each round: 45 seconds
Music style: Hip-Hop & House
Music tempo: 100 to 130 BPM
Battle format: Classic 1 vs 1 battle
CATEGORIES
WOMEN’S CATEGORY
MEN’S CATEGORY
Age range: 16 and over
Number of rounds per battle: 2
Number of rounds in the final: 3
Duration of each round: 45 seconds
Music style: Hip-Hop & House
Music tempo: 100 to 130 BPM
Battle format: Classic 1 vs 1 battle
Do you want to participate in the Street Jumper Battle ?
Sign up now to secure your spot in the competition.
STREET JUMPER BATTLE
Only the best will remain standing!
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