Street Jumper Battle Rules

GENERAL RULES

Greet the turners and your opponent before and after the battle.

Thank the judges, DJ, and announcer after each battle.

Insults, inappropriate gestures, or physical contact with the opponent are prohibited.

It is forbidden to disrupt the rope turning during your opponent’s performance.

Judges’ decisions are final and cannot be contested.

It is prohibited to damage the stage with props, objects, or liquids that could make it unsafe or unusable.

Performance Procedure

Musicality

The timer starts when the jumper enters the ropes to begin their performance.

In the event of a tie, both jumpers will perform an additional round.

Jumping in sync with the music is a fundamental technical basis of the battle.

The turners will do their best to adjust if the jumper is not following the music.

Judges take into account the jumper’s ability to stay in rhythm with the music during their performance.

If a jumper is regularly offbeat with the music, this may influence the judges’ decision.

The Street Jumper Battle encourages participants to be themselves within the ropes. We value authentic double dutch freestyle, where originality and risk-taking come first.

Participants are judged on their technique, creativity, flow, stage presence, and musical interpretation !

EXPRESSION & ATTITUDE

Ease in the ropes

  • Appears comfortable and in control

  • Body relaxed and natural

  • Uses body (torso, arms, posture)

Eye contact

  • Keeps head up

  • Can look at opponent

  • Can interact with the audience or judges

Expression

  • Varies facial expressions

  • Shows attitude (challenge, smile, interactions)

Engagement

  • Dares to take risks

  • Owns their choices

  • Continues confidently even in case of mistakes

EVALUATION CRITERIA

MOVEMENT VARIETY

QUALITY OF EXECUTION

FLOW & CONTINUITY

USE OF MUSIC

Variety of Levels and Movements

  • Varies footwork and directions

  • Alternates different types of movement in the ropes

  • Varies levels (aerial, standing, floor)

Variety of Combinations

  • Offers different combinations of movements

  • Does not excessively repeat the same combinations

  • Explores multiple ways to link elements

Variety of Entries and Exits

  • Uses different ways to enter the ropes

  • Uses different ways to exit the ropes

Variety of Technical Elements

  • Acrobatics

  • Steps and dance

  • Jumps

  • Jump rhythms speed

Movement Precision

  • Steps and dance moves are performed accurately

  • Jumps and movements are controlled

  • Acrobatics and complex tricks are executed correctly

Control in the Ropes

  • Landings and receptions are clean and safe

  • Errors are minimal

  • Adjusts jump height according to the rope turning

Expression

  • Varies facial expressions

  • Shows attitude (challenge, smile, interactions)

Gesture Cleanliness

  • No unnecessary movements (tense hands, tight shoulders, redundant gestures)

Clean Transitions

  • The transitions from one movement to another are smooth and harmonious

  • There are no abrupt stops or unnecessary gestures between movements

Flow in Movement

  • The jumper maintains continuous movement in the ropes

  • Body movements (up/down, arms, rotations) are consistent with the rhythm

  • Flow can be continuous or discontinuous, but always controlled

Error Management and Recovery

  • In case of a small mistake, the jumper quickly recovers without breaking the rhythm

  • Does not lose the thread of their freestyle

Sequence Dynamics

  • Ability to vary speed and intensity without disruption

  • Movements connect harmoniously, giving an overall impression of fluidity

Respect for Tempo

  • Jumps follow the overall rhythm of the music

  • Freestyle aligns with the structure of the music (phrases, sequences, sections)

Emphasis on Accents

  • The jumper highlights strong beats, breaks, or accents in the music

  • Movements align with the musical dynamics

Energy Variation

  • The jumper adjusts intensity according to the music (calmer on slow sections, more explosive on strong sections)

  • Changes in energy are consistent with the music

Creative Musical Interaction

  • Freestyle showcases musicality

  • Key moments in the music are emphasized through the body

  • The dance style used matches the musical style and energy

Street Jumper Battle categories: 16 and over

Age range: 16 and over

Number of rounds per battle: 2

Number of rounds in the final: 3

Duration of each round: 45 seconds

Music style: Hip-Hop & House

Music tempo: 100 to 130 BPM

Battle format: Classic 1 vs 1 battle

CATEGORIES

WOMEN’S CATEGORY

MEN’S CATEGORY

Age range: 16 and over

Number of rounds per battle: 2

Number of rounds in the final: 3

Duration of each round: 45 seconds

Music style: Hip-Hop & House

Music tempo: 100 to 130 BPM

Battle format: Classic 1 vs 1 battle

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